﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AI_Tank.Game
{
    public enum Direction
    {
        Up, Right, Down, Left
    }
    public enum BulletType
    {
        Normal, Super
    }
    public enum ElementType
    {
        BrickWall, IronWall, River, Coin, Star, Nothing
    }
    /// <summary>
    /// 服务器发送的的消息类型
    /// </summary>
    public enum MessageType
    {
        Leg_start,  //子场开始
        Round,      //回合
        Leg_end,    //子场结束
        Game_over,   //游戏结束
        Nothing
    }
}
